No install, no account, no time limit. Everything above is the real editor — the notes below cover what it does and how to get the most out of it.
Pixelsito is a browser-based pixel art editor for drawing sprites, tiles, icons, and frame-by-frame animations. It runs entirely client-side — your artwork stays in your own browser, there's nothing to install, and there's no account or sign-up required to start drawing. It supports unlimited layers with blend modes and non-destructive effects, multi-frame animation with onion skinning and a dedicated timeline, and export to PNG, animated GIF, or spritesheets ready to drop into a game engine.
Start a new canvas from the File menu and pick a size — small canvases like 16×16 or 32×32 are easiest to learn on, since every pixel placement matters more at that scale. From there:
Layers support opacity, Photoshop-style blend modes, and non-destructive effects (outline, outer shadow, inner shadow) that stay editable rather than being baked into the pixels. The animation timeline includes onion skinning, frame tagging for organizing animation states, and a live preview window. Drawing tools include pencil, eraser, fill bucket with gradient and pattern options, shape primitives, lasso and rectangular selection, an eyedropper, and mirror/symmetry drawing modes. Finished work exports as PNG, animated GIF, or a packed spritesheet, and projects save to a portable .pixelsito file you can reopen later or move between devices.
Indie game developers use it to draw sprites, tilesets, and UI icons without installing desktop software. Students and hobbyists use it to learn pixel art fundamentals — limited palettes, readable silhouettes, frame-by-frame animation — without a learning curve before the first pixel gets placed. Artists use it for fast sketches and mockups when a full desktop editor is more setup than the idea needs. The full toolset scales from a five-minute doodle to a complete animated character sheet.
The User Guide covers every tool and menu in detail, and the FAQ answers common questions about file formats, exporting, and browser support.
The blog has practical guides on animation, color palettes, spritesheet export, and canvas sizing.