Practical notes on animation, color, and export — written from building and using Pixelsito.
Breaking a walk down into a handful of key poses, and why 4–8 frames is usually plenty.
ColorWhy fewer colors usually look better, and a simple process for building your own palette.
ExportHow each engine expects sprite frames to be laid out, and how to export from Pixelsito to match.
BasicsWhat each resolution is actually good for, and how to pick one before you start drawing.