Pixel Art Guides & Tips

Practical notes on animation, color, and export — written from building and using Pixelsito.

Animation

How to Make a Walk-Cycle Animation in Pixel Art

Breaking a walk down into a handful of key poses, and why 4–8 frames is usually plenty.

Color

Choosing a Limited Color Palette for Pixel Art

Why fewer colors usually look better, and a simple process for building your own palette.

Export

Exporting Spritesheets for Unity, Godot, and GameMaker

How each engine expects sprite frames to be laid out, and how to export from Pixelsito to match.

Basics

Pixel Art Canvas Size: 16×16 vs 32×32 vs 64×64

What each resolution is actually good for, and how to pick one before you start drawing.